# bezierSpline
Takes a line and returns a curved version by applying a Bezier spline algorithm.
获取一条直线应用 贝塞尔算法 返回一个贝塞尔曲线。
参数
参数 | 类型 | 描述 |
---|---|---|
line | Feature <LineString> | input LineString |
options | Object | Optional parameters: see below |
options选项
属性 | 类型 | 默认值 | 描述 |
---|---|---|---|
resolution | number | 10000 | time in milliseconds between points |
sharpness | number | 0.85 | a measure of how curvy the path should be between splines |
返回
Feature <LineString> - curved line
示例
var line = turf.lineString([
[-76.091308, 18.427501],
[-76.695556, 18.729501],
[-76.552734, 19.40443],
[-74.61914, 19.134789],
[-73.652343, 20.07657],
[-73.157958, 20.210656]
]);
var curved = turf.bezierSpline(line);

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